Game Description

Parry and Dodge to the rhythm as you face and onslaught of attacks.

Theme Implementation

The combination of BGM and attack animations signals to the player what attacks are incoming so they can parry or dodge as appropriate with the proper timing

Inspiration

  • Claire Obscure's parry mechanics
  • Rhythm games in general

Controls

The game was built and tested primarily with Config 1 (Space and W). Additional configurations are provided to accommodate alternative control preferences. 

ConfigParryJump
1SpaceW
2Left ClickRight Click
3DW
4Right ArrowUp Arrow
5XC
6JoyCon AD-Pad Up
7JoyCon BJoyStick Up

Player Tips

  • Needles can be either parried with the sword or dodged by jumping
  • Scissors can not be parried. They can only be dodged by jumping
  • Perfect parries and perfect dodges are accomplished by waiting until the last possible moment to parry or dodge
Published 19 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNohroko
GenreRhythm
Made withGodot
TagsLudum Dare, Ludum Dare 59
LinksLudum Dare
ContentNo generative AI was used

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